C++ アルゴリズムとデータ構造のライブラリ
#include "library/graph/cycle_detect.hpp"directed: 有向なら true(デフォルト true)$O(V+E)$
vector<Edge> cyc = cycle_detect(G, true);
#pragma once
#include "library/graph/base/graph.hpp"
vector<Edge> cycle_detect(const Graph &G, bool directed = true) {
int N = G.size();
vector<bool> seen(N), finished(N);
vector<Edge> history;
auto dfs = [&](auto &f, int v, const Edge &e) -> int {
seen[v] = true;
history.push_back(e);
for (const auto &ne : G[v]) {
auto [from, to, cost, idx] = ne;
if (!directed and to == e.from) continue;
if (finished[to]) continue;
if (seen[to] and !finished[to]) {
history.push_back(ne);
return to;
}
int pos = f(f, to, ne);
if (pos != -1) return pos;
}
finished[v] = true;
history.pop_back();
return -1;
};
auto restruct = [&](int pos) -> vector<Edge> {
vector<Edge> cycle;
while (!history.empty()) {
const Edge e = history.back();
cycle.push_back(e);
history.pop_back();
if (e.from == pos) break;
}
reverse(cycle.begin(), cycle.end());
return cycle;
};
int pos = -1;
for (int v = 0; v < N and pos == -1; ++v) {
if (seen[v]) continue;
history.clear();
pos = dfs(dfs, v, Edge({-1, -1, -1, -1}));
if (pos != -1) return restruct(pos);
}
return vector<Edge>();
}#line 2 "library/graph/base/edge.hpp"
struct Edge {
int from, to;
long long cost;
int idx;
Edge(int from, int to, long long cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
};
#line 3 "library/graph/base/graph.hpp"
struct Graph {
int N;
vector<vector<Edge>> G;
int es;
Graph() = default;
Graph(int N) : N(N), G(N), es(0) {}
const vector<Edge> &operator[](int v) const { return G[v]; }
int size() const { return N; }
void add(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es++));
}
void add_both(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es));
G[to].push_back(Edge(to, from, cost, es++));
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int u, v;
cin >> u >> v;
u += padding, v += padding;
long long cost = 1ll;
if (weighted) cin >> cost;
if (directed) {
add(u, v, cost);
} else {
add_both(u, v, cost);
}
}
}
};
#line 3 "library/graph/cycle_detect.hpp"
vector<Edge> cycle_detect(const Graph &G, bool directed = true) {
int N = G.size();
vector<bool> seen(N), finished(N);
vector<Edge> history;
auto dfs = [&](auto &f, int v, const Edge &e) -> int {
seen[v] = true;
history.push_back(e);
for (const auto &ne : G[v]) {
auto [from, to, cost, idx] = ne;
if (!directed and to == e.from) continue;
if (finished[to]) continue;
if (seen[to] and !finished[to]) {
history.push_back(ne);
return to;
}
int pos = f(f, to, ne);
if (pos != -1) return pos;
}
finished[v] = true;
history.pop_back();
return -1;
};
auto restruct = [&](int pos) -> vector<Edge> {
vector<Edge> cycle;
while (!history.empty()) {
const Edge e = history.back();
cycle.push_back(e);
history.pop_back();
if (e.from == pos) break;
}
reverse(cycle.begin(), cycle.end());
return cycle;
};
int pos = -1;
for (int v = 0; v < N and pos == -1; ++v) {
if (seen[v]) continue;
history.clear();
pos = dfs(dfs, v, Edge({-1, -1, -1, -1}));
if (pos != -1) return restruct(pos);
}
return vector<Edge>();
}