C++ アルゴリズムとデータ構造のライブラリ
#include "library/segtree/unified_segment_tree.hpp"update
query
update: $O(logN)$query: $O(logN)$// 更新:Add, 演算:Min, 範囲-範囲
UnifiedSegmentTree<Monoid::Min, Monoid::Add> seg(N, RangeType::Range, RangeType::Range);
seg.update(l, r, v);
int res = seg.query(l, r);
// 更新:Add, 演算:Add, 一点-範囲
UnifiedSegmentTree<Monoid::Add, Monoid::Add> seg(N, RangeType::Single, RangeType::Range);
seg.update(i, i+1, v);
int res = seg.query(l, r);
// 第3引数に作用素 Act を指定
UnifiedSegmentTree<Monoid::Add, Monoid::Set, MonoidAct::AddSet> seg(N, RangeType::Range, RangeType::Range);
seg.update(l, r, v);
int res = seg.query(l, r);
// 配列でも初期化できる
vector<int> A = {1, 2, 3, 4, 5};
// 例:一点更新・範囲最小値(SegmentTreeが自動選択される)
UnifiedSegmentTree<Monoid::Min> seg(A, RangeType::Single, RangeType::Range);
// 例:範囲加算・範囲最大値(StarrySkyTreeが自動選択される)
UnifiedSegmentTree<Monoid::Max, Monoid::Add> sst(A, RangeType::Range, RangeType::Range);
#pragma once
#include <variant>
#include <type_traits>
#include <functional>
#include "library/segtree/dual_segment_tree.hpp"
#include "library/segtree/fenwick_tree.hpp"
#include "library/segtree/lazy_segment_tree.hpp"
#include "library/segtree/segment_tree.hpp"
#include "library/segtree/starry_sky_tree.hpp"
#include "library/various/monoid.hpp"
#include "library/various/monoid_act.hpp"
enum class RangeType { Single, Range };
template <typename ProdMonoid, typename UpdMonoid = ProdMonoid,
typename Act = void>
struct UnifiedSegmentTree {
// std::decay_t を使って const や参照を除去した純粋な型を取得する
using T = std::decay_t<decltype(ProdMonoid::e)>;
using U = std::decay_t<decltype(UpdMonoid::e)>;
using VariantType =
std::variant<std::monostate, SegmentTree<T>, DualSegmentTree<U>,
LazySegmentTree<T, U>, FenwickTree, StarrySkyTree<true>,
StarrySkyTree<false>>;
private:
VariantType tree;
int N;
// 分岐ロジック:upd_t, prod_t はコンパイル時に判定できないため、
// if constexpr ではなく通常の if
// で分岐させるか、テンプレート引数に移動させる必要があります。
// 今回は使い勝手を優先し、実行時の if 分岐で variant に代入します。
template <typename InitData>
void construct(int n, const InitData &data, RangeType upd_t,
RangeType prod_t) {
N = n;
constexpr bool is_vec = !std::is_integral_v<InitData>;
// 1. 星空木 (型判定のみなので if constexpr が使える)
if constexpr (std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Min>) {
if constexpr (is_vec)
tree.template emplace<StarrySkyTree<true>>(data);
else
tree.template emplace<StarrySkyTree<true>>(N);
} else if constexpr (std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Max>) {
if constexpr (is_vec)
tree.template emplace<StarrySkyTree<false>>(data);
else
tree.template emplace<StarrySkyTree<false>>(N);
}
// 2. Fenwick Tree (upd_t は実行時変数なので通常の if)
else if (upd_t == RangeType::Single && prod_t == RangeType::Range &&
std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Add> &&
std::is_same_v<T, long long>) {
// ユーザー環境に合わせて int/long long は調整が必要ですが、ここでは
// A の型に合わせます
if constexpr (is_vec)
tree.template emplace<FenwickTree>(data);
else
tree.template emplace<FenwickTree>(N);
}
// 3. Segment Tree (Point Update / Range Product)
else if (upd_t == RangeType::Single && prod_t == RangeType::Range) {
if constexpr (is_vec)
tree.template emplace<SegmentTree<T>>(ProdMonoid::op,
ProdMonoid::e, data);
else
tree.template emplace<SegmentTree<T>>(ProdMonoid::op,
ProdMonoid::e, N);
}
// 4. Dual Segment Tree (Range Update / Point Get)
else if (upd_t == RangeType::Range && prod_t == RangeType::Single) {
if constexpr (is_vec)
tree.template emplace<DualSegmentTree<U>>(UpdMonoid::op,
UpdMonoid::e, data);
else
tree.template emplace<DualSegmentTree<U>>(UpdMonoid::op,
UpdMonoid::e, N);
}
// 5. Lazy Segment Tree
else {
static_assert(!std::is_void_v<Act>,
"LazySegmentTree requires an Act operator.");
if constexpr (is_vec)
tree.template emplace<LazySegmentTree<T, U>>(
ProdMonoid::op, ProdMonoid::e, UpdMonoid::op, UpdMonoid::e,
Act::op, data);
else
tree.template emplace<LazySegmentTree<T, U>>(
ProdMonoid::op, ProdMonoid::e, UpdMonoid::op, UpdMonoid::e,
Act::op, N);
}
}
public:
UnifiedSegmentTree(int n, RangeType upd_t, RangeType prod_t) {
construct(n, n, upd_t, prod_t);
}
UnifiedSegmentTree(const std::vector<T> &a, RangeType upd_t,
RangeType prod_t) {
construct(a.size(), a, upd_t, prod_t);
}
void update(int l, int r, U x) {
std::visit(
[&](auto &&t) {
using VT = std::decay_t<decltype(t)>;
if constexpr (std::is_same_v<VT, StarrySkyTree<true>> ||
std::is_same_v<VT, StarrySkyTree<false>> ||
std::is_same_v<VT, DualSegmentTree<U>> ||
std::is_same_v<VT, LazySegmentTree<T, U>>) {
t.apply(l, r, x);
} else if constexpr (std::is_same_v<VT, SegmentTree<T>>) {
t.set(l, x);
} else if constexpr (std::is_same_v<VT, FenwickTree>) {
t.add(l, x);
}
},
tree);
}
T query(int l, int r) {
return std::visit(
[&](auto &&t) -> T {
using VT = std::decay_t<decltype(t)>;
if constexpr (std::is_same_v<VT, StarrySkyTree<true>> ||
std::is_same_v<VT, StarrySkyTree<false>> ||
std::is_same_v<VT, SegmentTree<T>> ||
std::is_same_v<VT, LazySegmentTree<T, U>>) {
return t.prod(l, r);
} else if constexpr (std::is_same_v<VT, DualSegmentTree<U>>) {
return t[l];
} else if constexpr (std::is_same_v<VT, FenwickTree>) {
return t.sum(r - 1) - t.sum(l - 1);
}
return (T)ProdMonoid::e;
},
tree);
}
};#line 2 "library/segtree/unified_segment_tree.hpp"
#include <variant>
#include <type_traits>
#include <functional>
#line 2 "library/various/monoid.hpp"
/**
* @brief モノイド
*/
struct Monoid {
// 最小値
struct Min {
static constexpr int e = INT_MAX;
static int op(int x, int y) { return min(x, y); }
};
// 最大値
struct Max {
static constexpr int e = -INT_MAX;
static int op(int x, int y) { return max(x, y); }
};
// 加算
struct Add {
static constexpr int e = 0;
static int op(int x, int y) { return x + y; }
};
// 乗算
struct Mul {
static constexpr int e = 1;
static int op(int x, int y) { return x * y; }
};
// 代入
struct Set {
static constexpr int e = INT_MAX;
static int op(int x, int y) { return y == INT_MAX ? x : y; }
};
// 最大公約数
struct Gcd {
static constexpr int e = 0;
static int op(int x, int y) { return gcd(x, y); }
};
// 最小公倍数
struct Lcm {
static constexpr int e = 1;
static int op(int x, int y) { return lcm(x, y); }
};
// 排他的論理和
struct Xor {
static constexpr int e = 0;
static int op(int x, int y) { return x ^ y; }
};
};
#line 4 "library/segtree/dual_segment_tree.hpp"
template <typename T> struct DualSegmentTree {
using F = function<T(T, T)>;
private:
F op;
T e;
int N, size, log = 1;
vector<T> node;
void init() {
while ((1ll << log) < N) ++log;
node.assign((size = 1ll << log) << 1, e);
}
void apply_at(int k, T a) { node[k] = op(node[k], a); }
void propagate(int k) {
if (node[k] == e) return;
apply_at((k << 1 | 0), node[k]);
apply_at((k << 1 | 1), node[k]);
node[k] = e;
}
public:
DualSegmentTree(F op, T e, int n) : op(op), e(e), N(n) { init(); }
DualSegmentTree(F op, T e, const vector<T> &a) : op(op), e(e), N(a.size()) {
init();
for (int i = 0; i < N; ++i) node[i + size] = a[i];
}
T operator[](int p) {
p += size;
for (int i = log; i >= 1; --i) propagate(p >> i);
return node[p];
}
void set(int p, const T &x) {
p += size;
apply_at(p, x);
node[p] = x;
}
void apply(int l, int r, const T &a) {
if (l == r) return;
l += size, r += size;
for (int i = log; i >= 1; --i) {
if (((l >> i) << i) != l) propagate(l >> i);
if (((r >> i) << i) != r) propagate((r - 1) >> i);
}
while (l < r) {
if (l & 1) apply_at(l++, a);
if (r & 1) apply_at(--r, a);
l >>= 1, r >>= 1;
}
}
};
#line 2 "library/segtree/fenwick_tree.hpp"
struct FenwickTree {
private:
int N;
vector<int> fwk;
public:
FenwickTree(int N) : N(N) { fwk.assign(N + 1, 0); }
FenwickTree(const vector<int> &A) : N(A.size()) {
fwk.assign(N + 1, 0);
for (int i = 1; i <= N; ++i) {
fwk[i] += A[i - 1];
if (i + (i & -i) <= N) fwk[i + (i & -i)] += fwk[i];
}
}
void add(int i, const int &x) {
for (++i; i <= N; i += i & -i) fwk[i] += x;
}
int sum(int i) {
int ans = 0;
for (++i; i; i -= i & -i) ans += fwk[i];
return ans;
}
};
#line 3 "library/various/monoid_act.hpp"
/**
* @brief モノイド作用素
*/
struct MonoidAct {
// 演算: 加算 更新: 加算
struct AddAdd {
static constexpr int op(const int &node, const int &a,
const int &size) {
return node + a * size;
}
};
// 演算: 加算 更新: 代入
struct AddSet {
static constexpr int op(const int &node, const int &a,
const int &size) {
return a == Monoid::Set::e ? node : a * size;
}
};
// 演算: 加算 更新: 最小値
struct AddMin {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return min(node, a);
}
};
// 演算: 加算 更新: 最大値
struct AddMax {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return max(node, a);
}
};
// 演算: 最小値 更新: 加算
struct MinAdd {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return node == Monoid::Min::e ? node : node + a;
}
};
// 演算: 最小値 更新: 代入
struct MinSet {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return a == Monoid::Set::e ? node : a;
}
};
// 演算: 最小値 更新: 最小値
struct MinMin {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return min(node, a);
}
};
// 演算: 最小値 更新: 最大値
struct MinMax {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return max(node, a);
}
};
// 演算: 最大値 更新: 加算
struct MaxAdd {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return node == Monoid::Max::e ? node : node + a;
}
};
// 演算: 最大値 更新: 代入
struct MaxSet {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return a == Monoid::Set::e ? node : a;
}
};
// 演算: 最大値 更新: 最小値
struct MaxMin {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return min(node, a);
}
};
// 演算: 最大値 更新: 最大値
struct MaxMax {
static constexpr int op(const int &node, const int &a,
const int &size) {
(void)size; // unused
return max(node, a);
}
};
};
#line 5 "library/segtree/lazy_segment_tree.hpp"
template <typename T, typename U> struct LazySegmentTree {
using ProdOp = function<T(T, T)>;
using UpdOp = function<U(U, U)>;
using ActOp = function<T(T, U, int)>;
private:
ProdOp prod_op;
T prod_e;
UpdOp upd_op;
U upd_e;
ActOp act_op;
int N, size, log = 1;
vector<T> node;
vector<U> lazy;
void init() {
while ((1ll << log) < N) ++log;
node.assign((size = 1ll << log) << 1, prod_e);
lazy.assign(size, upd_e);
}
void update(int i) {
node[i] = prod_op(node[i << 1 | 0], node[i << 1 | 1]);
}
void apply_at(int k, U a) {
int topbit = k == 0 ? -1 : 31 - __builtin_clzll(k);
long long sz = 1 << (log - topbit);
node[k] = act_op(node[k], a, sz);
if (k < size) lazy[k] = upd_op(lazy[k], a);
}
void propagate(int k) {
if (lazy[k] == upd_e) return;
apply_at((k << 1 | 0), lazy[k]);
apply_at((k << 1 | 1), lazy[k]);
lazy[k] = upd_e;
}
public:
LazySegmentTree(ProdOp prod_op, T prod_e, UpdOp upd_op, U upd_e,
ActOp act_op, int n)
: prod_op(prod_op), prod_e(prod_e), upd_op(upd_op), upd_e(upd_e),
act_op(act_op), N(n) {
init();
}
LazySegmentTree(ProdOp prod_op, T prod_e, UpdOp upd_op, U upd_e,
ActOp act_op, const vector<T> &a)
: prod_op(prod_op), prod_e(prod_e), upd_op(upd_op), upd_e(upd_e),
act_op(act_op), N(a.size()) {
init();
for (int i = 0; i < N; ++i) node[i + size] = a[i];
for (int i = size - 1; i >= 1; --i) update(i);
}
T operator[](int p) {
p += size;
for (int i = log; i >= 1; --i) propagate(p >> i);
return node[p];
}
vector<T> getall() {
for (int i = 1; i < size; ++i) propagate(i);
return {node.begin() + size, node.begin() + size + N};
}
void set(int p, const T &x) {
p += size;
for (int i = log; i >= 1; --i) propagate(p >> i);
node[p] = x;
for (int i = 1; i <= log; ++i) update(p >> i);
}
T prod(int l, int r) {
if (l == r) return prod_e;
l += size, r += size;
for (int i = log; i >= 1; --i) {
if (((l >> i) << i) != l) propagate(l >> i);
if (((r >> i) << i) != r) propagate((r - 1) >> i);
}
T L = prod_e, R = prod_e;
for (; l < r; l >>= 1, r >>= 1) {
if (l & 1) L = prod_op(L, node[l++]);
if (r & 1) R = prod_op(node[--r], R);
}
return prod_op(L, R);
}
T top() { return node[1]; }
void apply(int l, int r, U a) {
if (l == r) return;
l += size, r += size;
for (int i = log; i >= 1; --i) {
if (((l >> i) << i) != l) propagate(l >> i);
if (((r >> i) << i) != r) propagate((r - 1) >> i);
}
int l2 = l, r2 = r;
for (; l < r; l >>= 1, r >>= 1) {
if (l & 1) apply_at(l++, a);
if (r & 1) apply_at(--r, a);
}
l = l2, r = r2;
for (int i = 1; i <= log; ++i) {
if (((l >> i) << i) != l) update(l >> i);
if (((r >> i) << i) != r) update((r - 1) >> i);
}
}
template <typename F> int max_right(const F &test, int L) {
if (L == N) return N;
L += size;
for (int i = log; i >= 1; --i) propagate(L >> i);
T sm = prod_e;
do {
while (L % 2 == 0) L >>= 1;
if (!test(prod_op(sm, node[L]))) {
while (L < size) {
propagate(L);
L = 2 * L;
if (test(prod_op(sm, node[L]))) sm = prod_op(sm, node[L++]);
}
return L - size;
}
sm = prod_op(sm, node[L++]);
} while ((L & -L) != L);
return N;
}
template <typename F> int min_left(const F test, int R) {
if (R == 0) return 0;
R += size;
for (int i = log; i >= 1; i--) propagate((R - 1) >> i);
T sm = prod_e;
do {
R--;
while (R > 1 && (R % 2)) R >>= 1;
if (!test(prod_op(node[R], sm))) {
while (R < size) {
propagate(R);
R = 2 * R + 1;
if (test(prod_op(node[R], sm))) sm = prod_op(node[R--], sm);
}
return R + 1 - size;
}
sm = prod_op(node[R], sm);
} while ((R & -R) != R);
return 0;
}
};
#line 4 "library/segtree/segment_tree.hpp"
template <typename T> struct SegmentTree {
using F = function<T(T, T)>;
private:
F op;
T e;
int N, size, log = 1;
vector<T> node;
void init() {
while ((1ll << log) < N) ++log;
node.assign((size = 1ll << log) << 1, e);
}
public:
SegmentTree(F op, T e, int N) : op(op), e(e), N(N) { init(); }
SegmentTree(F op, T e, const vector<T> &A) : op(op), e(e), N(A.size()) {
init();
for (int i = 0; i < N; ++i) node[i + size] = A[i];
for (int i = size - 1; i >= 1; --i)
node[i] = op(node[i << 1 | 0], node[i << 1 | 1]);
}
void set(int i, const T &x) {
node[i += size] = x;
while (i >>= 1) node[i] = op(node[i << 1 | 0], node[i << 1 | 1]);
}
T prod(int l, int r) {
T L = e, R = e;
for (l += size, r += size; l < r; l >>= 1, r >>= 1) {
if (l & 1) L = op(L, node[l++]);
if (r & 1) R = op(node[--r], R);
}
return op(L, R);
}
};
#line 2 "library/segtree/starry_sky_tree.hpp"
template <bool is_min_mode = true> struct StarrySkyTree {
private:
int N, sz, log = 1;
const int INF = 1e9;
vector<int> node;
int compare(int a, int b) {
if constexpr (is_min_mode) {
return min(a, b);
} else {
return max(a, b);
}
}
int unit_element() { return is_min_mode ? INF : -INF; }
void init() {
while ((1ll << log) < N) ++log;
node.assign((sz = 1ll << log) << 1, 0);
}
int _star(int i) {
int val = compare(node[i << 1 | 0], node[i << 1 | 1]);
node[i << 1 | 0] -= val;
node[i << 1 | 1] -= val;
return val;
}
void star(int i) { node[i] += _star(i); }
int sum(int i) {
int ans = node[i];
while (i >>= 1) ans += node[i];
return ans;
}
public:
StarrySkyTree(int n) : N(n) { init(); }
StarrySkyTree(const vector<int> &a) : N(a.size()) {
init();
for (int i = 0; i < N; ++i) node[i + sz] = a[i];
for (int i = sz - 1; i >= 1; --i) node[i] = _star(i);
}
int operator[](int i) { return sum(i + sz); }
void apply(int l, int r, const int &v) {
if (l >= r) return;
int l_bak = l + sz, r_bak = r + sz - 1;
for (l += sz, r += sz; l < r; l >>= 1, r >>= 1) {
if (l & 1) node[l++] += v;
if (r & 1) node[--r] += v;
}
for (int i = l_bak >> 1; i >= 1; i >>= 1) star(i);
for (int i = r_bak >> 1; i >= 1; i >>= 1) star(i);
}
void set(int p, const int &x) { apply(p, p + 1, x - sum(p + sz)); }
int prod(int l, int r) {
if (l >= r) return unit_element();
int ans = unit_element();
for (l += sz, r += sz; l < r; l >>= 1, r >>= 1) {
if (l & 1) ans = compare(ans, sum(l++));
if (r & 1) ans = compare(ans, sum(--r));
}
return ans;
}
};
#line 12 "library/segtree/unified_segment_tree.hpp"
enum class RangeType { Single, Range };
template <typename ProdMonoid, typename UpdMonoid = ProdMonoid,
typename Act = void>
struct UnifiedSegmentTree {
// std::decay_t を使って const や参照を除去した純粋な型を取得する
using T = std::decay_t<decltype(ProdMonoid::e)>;
using U = std::decay_t<decltype(UpdMonoid::e)>;
using VariantType =
std::variant<std::monostate, SegmentTree<T>, DualSegmentTree<U>,
LazySegmentTree<T, U>, FenwickTree, StarrySkyTree<true>,
StarrySkyTree<false>>;
private:
VariantType tree;
int N;
// 分岐ロジック:upd_t, prod_t はコンパイル時に判定できないため、
// if constexpr ではなく通常の if
// で分岐させるか、テンプレート引数に移動させる必要があります。
// 今回は使い勝手を優先し、実行時の if 分岐で variant に代入します。
template <typename InitData>
void construct(int n, const InitData &data, RangeType upd_t,
RangeType prod_t) {
N = n;
constexpr bool is_vec = !std::is_integral_v<InitData>;
// 1. 星空木 (型判定のみなので if constexpr が使える)
if constexpr (std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Min>) {
if constexpr (is_vec)
tree.template emplace<StarrySkyTree<true>>(data);
else
tree.template emplace<StarrySkyTree<true>>(N);
} else if constexpr (std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Max>) {
if constexpr (is_vec)
tree.template emplace<StarrySkyTree<false>>(data);
else
tree.template emplace<StarrySkyTree<false>>(N);
}
// 2. Fenwick Tree (upd_t は実行時変数なので通常の if)
else if (upd_t == RangeType::Single && prod_t == RangeType::Range &&
std::is_same_v<UpdMonoid, Monoid::Add> &&
std::is_same_v<ProdMonoid, Monoid::Add> &&
std::is_same_v<T, long long>) {
// ユーザー環境に合わせて int/long long は調整が必要ですが、ここでは
// A の型に合わせます
if constexpr (is_vec)
tree.template emplace<FenwickTree>(data);
else
tree.template emplace<FenwickTree>(N);
}
// 3. Segment Tree (Point Update / Range Product)
else if (upd_t == RangeType::Single && prod_t == RangeType::Range) {
if constexpr (is_vec)
tree.template emplace<SegmentTree<T>>(ProdMonoid::op,
ProdMonoid::e, data);
else
tree.template emplace<SegmentTree<T>>(ProdMonoid::op,
ProdMonoid::e, N);
}
// 4. Dual Segment Tree (Range Update / Point Get)
else if (upd_t == RangeType::Range && prod_t == RangeType::Single) {
if constexpr (is_vec)
tree.template emplace<DualSegmentTree<U>>(UpdMonoid::op,
UpdMonoid::e, data);
else
tree.template emplace<DualSegmentTree<U>>(UpdMonoid::op,
UpdMonoid::e, N);
}
// 5. Lazy Segment Tree
else {
static_assert(!std::is_void_v<Act>,
"LazySegmentTree requires an Act operator.");
if constexpr (is_vec)
tree.template emplace<LazySegmentTree<T, U>>(
ProdMonoid::op, ProdMonoid::e, UpdMonoid::op, UpdMonoid::e,
Act::op, data);
else
tree.template emplace<LazySegmentTree<T, U>>(
ProdMonoid::op, ProdMonoid::e, UpdMonoid::op, UpdMonoid::e,
Act::op, N);
}
}
public:
UnifiedSegmentTree(int n, RangeType upd_t, RangeType prod_t) {
construct(n, n, upd_t, prod_t);
}
UnifiedSegmentTree(const std::vector<T> &a, RangeType upd_t,
RangeType prod_t) {
construct(a.size(), a, upd_t, prod_t);
}
void update(int l, int r, U x) {
std::visit(
[&](auto &&t) {
using VT = std::decay_t<decltype(t)>;
if constexpr (std::is_same_v<VT, StarrySkyTree<true>> ||
std::is_same_v<VT, StarrySkyTree<false>> ||
std::is_same_v<VT, DualSegmentTree<U>> ||
std::is_same_v<VT, LazySegmentTree<T, U>>) {
t.apply(l, r, x);
} else if constexpr (std::is_same_v<VT, SegmentTree<T>>) {
t.set(l, x);
} else if constexpr (std::is_same_v<VT, FenwickTree>) {
t.add(l, x);
}
},
tree);
}
T query(int l, int r) {
return std::visit(
[&](auto &&t) -> T {
using VT = std::decay_t<decltype(t)>;
if constexpr (std::is_same_v<VT, StarrySkyTree<true>> ||
std::is_same_v<VT, StarrySkyTree<false>> ||
std::is_same_v<VT, SegmentTree<T>> ||
std::is_same_v<VT, LazySegmentTree<T, U>>) {
return t.prod(l, r);
} else if constexpr (std::is_same_v<VT, DualSegmentTree<U>>) {
return t[l];
} else if constexpr (std::is_same_v<VT, FenwickTree>) {
return t.sum(r - 1) - t.sum(l - 1);
}
return (T)ProdMonoid::e;
},
tree);
}
};