C++ アルゴリズムとデータ構造のライブラリ
#include "library/graph/base/graph.hpp"N: 頂点数G: グラフ本体es: カウンタ辺を貼るたび、Edge#idxを自動で採番。
なし
Graph G(N);
// 有向グラフ 一方向にのみ辺を張る
G.add(from, to, cost);
// 無向グラフ 双方向に辺を張る
G.add_both(from, to, cost);
標準入力にも対応
Graph G(N);
// 辺の数、1-indexなら-1する
// 重みtrue 有向true
G.read(M, -1, true, true);
#pragma once
#include "library/graph/base/edge.hpp"
struct Graph {
int N;
vector<vector<Edge>> G;
int es;
Graph() = default;
Graph(int N) : N(N), G(N), es(0) {}
const vector<Edge> &operator[](int v) const { return G[v]; }
int size() const { return N; }
void add(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es++));
}
void add_both(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es));
G[to].push_back(Edge(to, from, cost, es++));
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int u, v;
cin >> u >> v;
u += padding, v += padding;
long long cost = 1ll;
if (weighted) cin >> cost;
if (directed) {
add(u, v, cost);
} else {
add_both(u, v, cost);
}
}
}
};#line 2 "library/graph/base/edge.hpp"
struct Edge {
int from, to;
long long cost;
int idx;
Edge(int from, int to, long long cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
};
#line 3 "library/graph/base/graph.hpp"
struct Graph {
int N;
vector<vector<Edge>> G;
int es;
Graph() = default;
Graph(int N) : N(N), G(N), es(0) {}
const vector<Edge> &operator[](int v) const { return G[v]; }
int size() const { return N; }
void add(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es++));
}
void add_both(int from, int to, long long cost = 1) {
G[from].push_back(Edge(from, to, cost, es));
G[to].push_back(Edge(to, from, cost, es++));
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int u, v;
cin >> u >> v;
u += padding, v += padding;
long long cost = 1ll;
if (weighted) cin >> cost;
if (directed) {
add(u, v, cost);
} else {
add_both(u, v, cost);
}
}
}
};